Solutions > Electronic Entertainment > Wii™ Solutions
Wii™ Solutions 1.1
Unleash your creativity and tune your Wii game development
Create your gameplay on PC
Game developers will be able to test on the console anytime during the development, using the power of Virtools 4 and its 500 building Blocks and accessing to the Wii remote information from a Virtools application running directly on the PC.
Transfer easily your data from PC to Wii
Prototyping and production for Wii Retail Games and WiWare
The Powerful Virtools platform combined to a huge experience in virtual reality input peripherals considerably improves the development for Wii console whether it is for Wii Retail Games or WiWare
Get Benefits from Virtools Core values : fast, efficient
The Wii Solutions are an add-on libraries of building blocks specifically geared to Wii game prototyping and rapid development. A new interface has been integrated within Virtools 4 to manage communication with the Wii, thus putting the power of Virtools 4 platform in the hands of Wii creative teams. Also simplify data conversion and overall optimization
Experience a better gameplay creation
With the Wii Solutions at the core of the Virtools authoring platform, developers using the Wii will now be able to focus on gameplay production and optimization, creating Wii games with fantastic graphics and cutting-edge interactivity.
Key Benefits
Fast prototyping and full production
Prototype with Wii Remote and twick the gameplay on PC *
Test on the console anytime during game development
Enjoy the Power of Virtools 4 Platform and its 500 building blocks
Benefits the # 1 game prototyping solution
Technical support throughout game development
* Wii Dev Kit required
Value
See your PC composition running on the Wii in minutes!
Dedicated Wii building blocks:
Wii Remote control directly in the Virtools 4 interface
Background music and sound effects
Lotcheck Compliant Load/Save Game building blocks
Productivity, without compromising rendering quality.
Full integration combines a wide range of Virtools functionalities including the Behavior Engine and Just in Time VSL compilation, along with new Wii dedicated functionalities. The Solution expands the scope of Virtools technology to the Wii platform.
Full interoperability using Virtools for rapid assessment and minimal data modification.
Key Features
Virtools 4 Wii Runtime
Prototyping
Production
WiiWare
Retail
Behavior Engine
Optimized Graphics Engine for The Wii
Animation Engine
Particle Engine
I/O
Math
Virtools 4 Building Blocks for Wii
Wii Specific Building Block
VSL for Wii runtime
Memory and disk access optimization
Generic Wii Player
Wii Player Source Code
Sound Engine
Virtools 4 Tools for the Wii
Prototyping
Production
WiiWare
Retail
Wii Texture Converter
Wii Sound Converter
Wii SDK for Freescale CodeWarrior
From PC to the Wii
The user has started the Wii RemoteClient application using the NDev shell console (blue borders) and is now interacting with the Virtools application (yellow borders). The Nintendo’s sensor bar is therefore placed on top of the screen displaying the Virtools application.
The Wii RemoteClient application is running and displays the values sent to the PC (red borders). It can be used as a controller to detect if a wrong movement is due to the final application coding or to invalid data (especially for pointing information). This control screen is optional and Virtools can be used without seeing the Wii application running.
Technical Requirements
The development PC must meet the Virtools 4 minimal requirements and have 3 free USB 2.0 ports.
Hardware: A Wii NDEV Kit
A Wii Development Kit
Windows XP SP2
Pentium IV or equivalent
1Gigabyte (GB) of main memory
DirectX 9.0 capable accelerated graphic card with at least 256 Mb RAM.
DirectX 9.0c Runtime, with latest available video card drivers.
Internet Explorer for online documentation.
Game studios interested in using Virtools technology on the Wii must be authorized by Nintendo prior to any evaluation or purchase of the solution.