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What's
New with Virtools Dev 3.5
Since Virtools’ first software release in 1999, the company has continued enhancing the Virtools
Dev platform to offer robust solutions for creating
real-time 3D applications with complex interactivity.
Our constant technological evolution is based on market needs and client feedback as well as technical
advancements in the field. Virtools’ pivotal strength lies in the technology’s unique core concepts,
which enable rapid prototyping and optimal
content production in highly reduced timeframes. With these goals in mind,
Virtools built Dev 3.5 to incorporate an improved
rendering pipeline and
reinforce overall production
workflow.
- New Video Engine
Take advatange of the new DirectShow-based video engine and embed high-quality video in textures or in fullscreen video playbacks.
- Native VRML Loader
Integrate native VRML objects for use in Virtools Dev as any other 3D resource.
- OpenGL Rasterizer 1.5
Free yourself to exploit improved OpenGL 1.5 performances comparable to that of DirectX9 in the Virtools Dev render
engine.
- Resource and Explorer Thumbnail Previews
Preview media assets and resources used in Virtools compositions, both in the Windows Explorer interface and in the
Data Resources window in Virtools Dev.
- Point Clouds & 3D Textures
Access new 3D object descriptions that can be now processed directly into the Virtools Dev’s authoring platform.
- VRSDK: the VR Pack’s dedicated SDK
Get access to specifi c VRPlayer functions and customize your VR deployment.
- Shaders and Materials Resources
Drag and drop Shaders and Materials from Virtools Resources to the 3D View and to the Virtools Level Manager.
Virtools Dev 3.5 - New Features
New Video Engine
Using DirectShow, the new Video Setup provides better performance, synchronized sound, and flexible image sizes, and supports
non-RGB encoding and recent standard codecs and formats - .wmv, .mpeg, .divX, and even .mov - either as textures or in fullscreen
video playback. In addition, the video setup enables:
- Flux Camera Live: "Live" video feed from a video camera
- Videos with soundtracks read from local hard drives or streamed continually from a server.
- Video in Real-time 3D: combine 2D video with shaders for real time video effects such as Chroma Key, Posterization, etc.
Three video modes are supported:
- High Texture high-quality video as a texture (for known target platforms with DirectX 9.0C.)
- Cinematic: high-quality video in full screen overlay (for general target platforms.)
- Low Texture: low-quality video as texture (for general target platforms; as implemented prior to Dev 3.5.)
The user can specify which video renderer to use (DX8 or DX9c) as well as which mode (fullscreen overlay or texture.)
Native VRML Loader
A longstanding CAD standard, VRML objects can now be loaded by drag and drop from a Virtools Resource, from the Resource > Import File pulldown menu.
OpenGL Rasterizer 1.5
Improved OpenGL performance comparable to that of DirectX9 is now possible thanks to the new OpenGL 1.5 rasterizer. This new
release exploits the capabilities of Vertex Buffer Objects.
Resource and Explorer Thumbnail Previews
| Thanks to thumbnail previews, you can preview media assets and resources used in Virtools compositions. When in "Thumbnail" mode, previews of various Virtools resource libraries (.cmo & .nmo only) can be seen directly in Windows Explorer, as well as the Data Resources window in Virtools Dev. Note: a .cmo or .nmo must have been saved with a thumbnail preview for the thumbnail to be visible. |
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VRSDK: the VR Pack's dedicated SDK
The VRSDK provides access to specific VRPlayer functions so as to facilitate intergration in Dev of external modules programmed in
C++. One of the main features is to enable the implementation of "warping" and "edge blending" algorithms.
Shader & Materials
With Virtools Dev 3.5, users can now drag and drop Shaders (.fx) and Materials (.nmo containing a material) from Virtools Resources
to the 3D View and Schematic. Moreover, ready-to-use Materials (usually with Shaders) from a Data Resource enable to create
advanced visual effects quickly and efficiently.
Point Clouds & 3D Textures
With the integration of the Point Clouds feature, millions of points can be optimally stored and displayed, with associated functionalities
such as addition of attributes for each point, display of such points by shaders, collision management and level of detail. Point
clouds technical samples are also included.
By supporting 3D textures, Virtools Dev 3.5 facilitates the creation of classic 3D visualization applications: interactive positioning of
clipping planes, modification of look-up tables, as well as filtering and treatment by programmable shaders.
SDK/VSL
The Virtools SDK development program moves up to Visual Studio.net 2003.
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