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News & Events > Press Reviews 1998


December 1998

"Virtools Dev, Virtools' cure-all for Game Developers" Edge, page 94.

Frederic Raynal, creative director at the Sega-owned No Cliché, is one devotee of the system which he currently uses to test ideas for upcoming projects. "From my point of view, the main attraction is the speed at which you can create something playable..." ...The demo Edge witnessed certainly bore out this claim. The Virtools environment is super-friendly, allowing game logic to be pieced together in a very graphical fashion, negating the need to get your hands dirty with reams of instructional data.



September 4, 1998

"The Toolmakers of Multimedia", excerpt translated from French appearing in La Tribune, page 36.

Comparing the actual origins of the multimedia industry with those of the movie industry, Bertrand Duplat [Virtools CEO] knows what he wants to do...



September 1998

"Accelerated Development", excerpt from CGI, page 7.

Thomas Ormond, managing director of Virtools: "One of the key problems facing game developer is how to reduce development costs and increase productivity while still maintaining a high standard of production..."



September 1998

"Virtools Opens 3D to Designers" translated from French, appearing in PC News, Issue 124, page 12.

...Virtools can then claim the paternity of the Lara Croft's children.



August 1998

"Help to Developers", excerpt translated from French appearing in Gen 4.

...Simple, flexible and extremely complete, Virtools Dev accelerates the game production process...



July 15, 1998

"Virtools: Virtuosos of Interactivity", excerpt translated from French, appearing in Le Technicien Film & Video, Issue 480.

...Specially elaborated to the attention of neophytes of in the world of 3D, Virtools is a veritable "Open Sesame" specialists, on the other hand, will appreciate its potential of quick and simple creation...



July 3, 1998

"Virtools Aims to Blast Game Development Times" from Display Monitors.

... Virtools allows a computer artist, game designer, programmer or author to create elements of a game in a drag and drop environment in such a way that a workable prototype emerges at a very early stage...



July 1998

"Captain Virtools" from Issue 11 of Develop.

Virtools Dev is a new 3D authoring system from Virtools. It offers radical advantages over other systems...



June 19, 1998

"Virtools or How Interactivity Comes to Creators", excerpt translated from June 19, 1998 issue of Le Film Francais.

...Virtools wants to put within the reach of artists tools that were once reserved for programmers...



Summer 1998

"Become Game Designer!", excerpt translated from French in the Summer 1998 issue of Programmez!.

...Like Director for 2D multimedia titles, Virtools posesses artistic and technical qualities exploited to serve the requirements of the software publishing industry...