Press Releases
   2008
   2007
   2006
   2005

Events
   2008
   2007
   2006
   2005

Newsletters

Archives

Journalists:
Subscribe to the Virtools Press List


News & Events > 2nd Annual International 3d³ Contest

 

Once again this year, ART3000 - Le Cube and Virtools collaborated to organize the 2nd Annual International 3d³ Contest, honoring exceptional student projects created with Virtools technology.
The contest lauds exploration of new forms of expression using real-time 3D. It seeks to encourage the alliance between students and professionals, to break barriers between the fields of artistic creation and cultural production.

30 international student teams from schools in Europe, the United States, as well as Australia contributed to the contest this year. Bertrand Duplat, Virtools CTO, commented: “The second annual competition was exceptional, both from a technical point of view and quality of graphics and interactivity, but also from the design standpoint. The projects are truly the work of authors and designers with great potential."

Virtools, ART3000 – Le Cube and Arte-tv.com awarded the top three special prizes for artistic expression (ART3000 – Le Cube Special Prize), technical work (Virtools Special Prize) and cultural content (Arte-tv.com Special Prize).

>>> Check out www.concours-3d3.com for more info


Grand Prize and Virtools Special Prize for technical achievement

La Goutte

Benoit Prunneaux, Jérémie Lolieux, Benjamin Lucas
ISART Digital

Players find themselves transformed into a drop of water exploring the domestic realm of a true-to-life kitchen. The realism of the environment as well as the solid technical gameplay caught the judges' eye. They found the concept of a water drop trying to reach the ocean while avoiding everyday kitchen obstacles original and fun. The big dangers? Paper towels that will absorb you and hot surfaces that'll make you evaporate!

 


The Ephemer Comedy

Pauline Schleimer, Emilie Lemarteleur
Supinfocom

This interactive work of fiction about a character in a psychedelic city is inspired by the graphical and musical mood of the 70s. The experience lets characters sing and dance within a colorful, animated environment.

 


Jason

Antoine Ménard, Louis Bossart
Supinfocom

Jason is strategy game that lets players create a colorful and meaningful world in just a few easy steps, by dragging and dropping mountains, lakes, animals and other basic components. According to the components that are selected and where they are placed, any number of combinations can be produced as players feed their newly created civilizations. Entertaining and intuitive, Jason also offers an ironic perspective on today's society.

 


Plug & Play Design

Viviane Chan
Delft University of Technology

Plug & Play Design is a project that pilots interactive, sensorial wall projections using sensors and video camera data that is processed by Virtools.

 


Delirium Tremens

Maxime Crusson, Alexandre Murphy
ISART Digital

In this amusing game, players take on the role of a young drunken American during spring break in Acapulco. The goal is to find your way back to your hotel. Delirium Tremens toys with players' agility by challenging with the effects of alcohol as they are transposed onscreen.

 


Elements

Alexandre Lac, Linda Michelin, Laurent Aglae, Marc Rutschle
ISART Digital

As the only survivor in a lifeless environment, your mission is to bring objects back to life by giving them back their proper textures such as wood, water, plastic and fire. This strategy game takes place boasts clean, pared down graphics that fit the goals of the game.

 


Lili et les sphères de l’oubli

Stéphane Boudon, Guillaume Loquin, Pierre Autissier
LISAA

In this game for kids, the player can be either Lili or his friend Panda, and switch back and forth between characters. The goal is to try and save the inhabitants of the village through a series of puzzle-solving events.

 


Syn

Olivier Selliez, Alexandre Pascual
Supinfocom

Syn is a visual and audio experiment that lets you play with the environment to influence the way sounds and graphics are triggered and evolve over time.