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Lexis Numérique/Ubisoft - Alexandra Ledermann 4
Lexis Numérique
Lexis Numérique launched multimedia production in 1998 with
the first of several titles in the highly acclaimed Uncle Ernest
CD-ROM series. The unique design and innovative approach
quickly won praise from users and the press alike, and this
success is still thriving. With over one million video games sold
by distinguished publishers including Disney, Ubisoft, Vivendi
and Emme, and over 20 international awards, Lexis Numérique
has become a leading specialist in mainstream interactive games
(Uncle Ernest, E.T. the Extraterrestrial, The Jungle Book,
Papyrus, etc.).
For over ten years, Lexis Numérique has also expanded its
expertise in corporate communication via a range of interactive
platforms including online, offline and mobileware, for clients
in various fields (La Grand Récré Magazine, Le Cidil, Total,
Laboratoires Genévrier, France Telecom, Société Générale…).
The
Challenge
After the success of the first 3 games in the Alexandra
Ledermann series, Ubisoft wanted to develop new episodes to
follow up on their PC bestsellers. Their project specifications
were stringent, however, with an extremely tight budget and
timeframe to ensure the game would be on the shelves by the
holiday shopping season.
In response to user feedback,
design specifications also
included very specific requirements
in the way of gameplay.
The goal was to combine the
best features from the previous
games in the series, to
create a horseback riding adventure
game allowing users
to identify with and establish
an emotional relationship with the virtual horse. This unique
strategy made the design phase and interactivity specifications
even more crucial than issues concerning underlying technology
and real-time 3D render engine.
With Ubisoft’s quick release date and reduced budget and
production team, they knew that prototyping was a vital way
of getting project approval. After establishing the foundations,
they had to fi nd a way to make full game development quick
and efficient, and use dependable technology accessible to their
small team.
The Solution
Ubisoft’s technical choices leaned towards using Virtools
Dev, in order to take advantage of the development platform’s
capabilities for creating highly interactive real-time 3D content.
Other reasons for choosing Dev included the quick learning
curve for prototyping, which enables developers, scripters and
designers to manipulate the basics in a very short time and
thus test various design options. The modular nature of content
creation with Dev also made it possible for the team to work
collaboratively and approve project development step by step,
for full production in record time.
Alexandra Ledermann 4 is marketed as a licensed game, so
production absolutely had to remain on schedule in order to
meet the quick time-to-market characteristic of this type of game
development. Thanks to Virtools Dev, development took only 5
months (prototyping, production and post-production), with a 3-person team (2 programmers and a scripter).
Ubisoft also opted for the Virtools Dev platform based on the
robust nature of the development environment as well as Dev
content executables. The accessibility of the software’s intuitive
interface made it possible for the scripters to get down to work
in less than 2 weeks. With Dev’s library of over 450 standard
behavior building blocks, the team created an outstanding, richly
interactive game without any specific SDK programming.
Key Benefits
- Quick learning curve, graphical programming and
intuitive interface.
- Robust development environment and executables.
- Accelerated prototyping and production for small
teams.
- Accessibility to non-programmers.
- Facilitates tuning, with focus on design and gameplay.
See Screen Shots |
Virtools Product Advantages
Amazing real-time 3D graphics capabilities
Unique Virtools building blocks approach
Controlled development cycle
Easy import of external physical technology
Faster development cycle and reduced development costs
Low level access (SDK)
Optimised creative process
Graphical programming process
Tools accessible to the whole team
Accessibility to non-programmers
Accessible and intuitive graphical interface
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For further information, contact sales@virtools.com |