News
& Events > Press Releases 2004
March
24, 2004 - San Jose, CA, USA
For Immediate Release
Two years after the release of Syberia ,
Microïds
follows up on its success with the launch of Syberia 2 ,
made once again with Virtools game development tools.
San Jose, March 24, 2004 - Virtools™, leading
provider of interactive 3D authoring tools, announced the release
of Syberia 2, developed by Microids with help of the Virtools
highly acclaimed flagship product, Virtools Dev.
Virtools publishes a suite of software solutions used to create
interactive 3D applications for simulation/virtual reality, as
well as video games and marketing/multimedia applications. Virtools'
revolutionary interactive 3D technology makes learning complex
game or multimedia production easier than ever before.
The first
episode of Syberia met with immediate international
acclaim and won numerous awards. In the wake of this success, Microïds
once again turned to Virtools as they launched their new project.
Again featuring Syberia heroine Kate Walker, Syberia
2 portrays her as she guides Hans Voralberg on his search
for mythical Syberia, land of the forgotten mammoths. As they cross
Europe , their quest is full of obstacles and encounters with suspicious
characters.
Like Syberia the sequel targets a wide audience, with
appealing gameplay to meet the demands of frequent adventure game
players and a captivating story to reach new gamers.
For the Syberia series,
Microïds placed great importance
on realism and needed a game engine that would make it possible
to build high-level interactivity fast. Rather than concentrating
on development issues, the focus had to be on creating exquisite,
realistic graphics and providing an immersive game environment.
The
Virtools Software Suite is particularly geared to creating and publishing
specialized content such as games. With Dev 3.0 users now have access
to low-level features such as programmable vertex and pixel shaders,
along with the Action Manager for smoother development and NXN alienbrain
asset management integration for improved teamwork and productivity.
New behaviors include Web BBs for dynamic file download and content
exchange to and from webservers (media, database etc).
Breaking away
from traditional authoring environments, Virtools solutions help
optimize timescales and budgets to help meet game production requirements
on schedule while significantly reducing production costs and overall
risks.
"Virtools' graphical programming platform let us edit and
tune all the components of our game in real time. That meant we had
more time to devote to aspects like quality and gameplay to make
our game a success," commented Marie-Sol Beaudry, Production
Director.
About Virtools™
Virtools launched its commercial activities in 1993 with consulting
and services targeting the VR sector. With the needs of this and
other key markets in mind, Virtools built the company's initial
software solution, Virtools Dev. As an Independent Software Vendor
since Q4 1999, Virtools specializes in providing comprehensive software
development environments for creating highly interactive 3D content.
With several thousands of users throughout the world, Virtools is
the leading provider of development environments for building interactive
3D applications.
The Virtools Software Suite is used for prototyping, developing
and deploying offline and online/networked applications in the fields
of industrial simulation, visualization and virtual reality, as
well as video games and marketing/multimedia.
Virtools clients include major game studios such as Electronic
Arts, Microïds, Microsoft Ensemble Studios, Warner Bros Online,
Blue Fang Games and Ubisoft, as well as industry leaders such as
EDF, EADS, CEA, CNRS, France Telecom, Matsushita, American Department
of Energy, Intel, Publicis Networks/Renault, Arte TV and L'Oréal.
More information at: http://www.virtools.com
Press contacts
Virtools SA
93 rue Vieille du Temple
75003 Paris
Julie ERCOLANI
ercolani@virtools.com
+33 1 42 71 46 86
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