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> Press Releases 2003
January 9th, 2004 - Montreal, Canada
For Immediate Release -
Category : Online games
Flashbang Studios uses Virtools' technology
for downloadable games. Have a look at one of the first
downloadable
game developped with the Virtools technology. This game is finalist
of the Independant
Game Festival . Interview of the CEO of Flashbang Studios
: Matthew Wegner.
Matthew Wegner bio :
Matthew Wegner is co-founder and CEO of Flashbang Studios, LLC.
Flashbang is currently finishing development on their 2 nd and
3 rd casual games, as well as providing contract prototyping services
to the game industry at large. Flashbang's first casual game, Beesly's
Buzzwords, has been commercially well-received since its launch
in fall 2003 as well as selected as a finalist for the Independent
Games Festival 2004. Matthew is also a frequent speaker and coordinator
for the IGDA Phoenix chapter.
Q: How did you get
into the game industry? (& bio)
Beesly's Buzzwords is actually my first commercial game project.
I've been involved in a number of large-scale hobby projects prior
to Buzzwords, and have always maintained a close proximity to the
game industry. I started going to the Game Developer's Conference
when I was 18, which has always been a big inspiration (this year
will be my fifth conference).
Q: Would you
like to tell us about Flashbang studios?
There's a lot of advice out there against starting a company with
friends or family. Flashbang's founding members are my brother
and two close friends from college, and we've been fairly successful
so far. It's been a lot of hard work, and our relationship outside
of work can make things awkward when someone is putting in less
effort than everyone else, but it is possible. I'd just like to
say that if you're considering starting a company with some friends
after college—or quitting your day job to do it—definitely go for
it. It's worth it in the end.
Q: What is the
purpose of Buzzword?
Beesly's Buzzwords is a word spelling game for the casual market.
Developing for the casual market is an interesting challenge. All
design decisions need to take the market's mentality and reasoning
into consideration. The casual market is primarily non-gamers;
people who don't play consoles or other mainstream games. We tried
to imagine the perspective of a 35 year-old soccer mom in judging
our decisions.
Our agenda for creating a casual game as our first title was one
of practicality. We identified the casual market as a viable target
for our skills, funding (none), and timeline. We simply felt it
was something that was feasible and potentially profitable, which
seemed like a really good way to start a company.
Q: How did you decide to publish it?
Our focus is on 3 rd -party distribution channels. A lot of independent
game developers prefer to handle all sales and marketing themselves.
While we are running our own sales at www.playbuzzwords.com ,
we believed that maturing our own storefront to the point of profitability
would be an overextension of our skills and capabilities. There
are distribution channels out there that do a very good job of
targeting the casual gamer, and as a result that have tremendously
large customer bases. These channels—RealOne Arcade, Big Fish Games,
etc—are our primary targets for distribution.
Q: How long did
it take to develop? What was the composition of your team?
It's hard to say exactly how long it took to develop, since Flashbang
started out with no funding in our free time. Everyone on the team
had other part- or full-time jobs at some point in the project.
The total project time span was six months, out of which three
were probably full-time work for the two primary developers.
The team is as follows: programmer, primary artist, secondary
artist, and music composer. Audio production was contracted to
a second company, who had two engineers work on the project under
the guidance of our composer. Three people worked locally (myself
and the artists) and three remotely (all audio).
Q: What led to the decision to use Virtools?
We were actually using Virtools before Flashbang for hobby work,
including a 4-month project entered into the Independent Games
Festival 2003. We started using Virtools because it enabled rapid
and complex development with no system-level programming. The visual
schematic-based scripting is very appealing to us. I'm the only
programmer in the company, yet I'd be hard-pressed to create a
spinning cube DirectX demo with C++. In contrast, I can create
very complex projects with Virtools.
Q: Can you compare
the procedure for preparing Buzzword with
Dev to a traditional production process?
Honestly, I can't, simply because we don't have the capabilities
to create a traditionally-produced game. I consider myself more
of a scripter than a programmer; we don't have anyone capable of
engine programming.
Q: Could you
tell me more about your next project?
We're currently developing two casual titles, both of which are
2D games. While it may seem strange to use an engine as powerful
as Virtools for 2D games, our long-term goal is to introduce 3D
games to the casual market. Using Virtools allows us to scale our
games' technology from 2D all the way up to cutting-edge 3D without
changing our development process or pipeline.
About Virtools™
Founded in 1993, Virtools™ enables Global 2000 companies
and their integrators, as well as game studios, to develop and deploy
3D applications with game-like interactivity. Costs and timeframes
are kept under control through a scalable set of software and server-based
solutions that reduce the risks associated with developing interactive
applications.
France Telecom, EDF, EADS, American Department of Energy, Intel
and the CEA are among the growing number of companies which have
benefited from Virtools technology. Using Virtools, clients reduce
development costs and increase interactivity. Virtools software
is used by online and offline game development studios including:
Electronic Arts, Dreamcatcher, Microïds, Microsoft Ensemble
Studios, Warner Bros Online, Blue Fang Games and Ubisoft.
More information at: http://www.virtools.com
Press contacts
Virtools SA
93 rue Vieille du Temple
75003 Paris
Tel: (+33) 1 42 71 46 86
Fax: (+33) 1 42 71 86 53
Email: info@virtools.com
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